How to Play Scoundrel
You start with 20 health and explore the dungeon by drawing rooms of 4 cards.
Each turn, either avoid the whole room (not twice in a row) or face it.
- Face a room: resolve any 3 cards, 4th card carries to next room.
- Monsters (♣/♠): hurt you unless your weapon blocks enough.
- Weapons (♦2-10): equip immediately, replacing previous weapon.
- Potions (♥2-10): heal up to 20; only one potion works per room.
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Weapon combo rule: if your weapon defeated a 9, next weapon hit must be 9
or less; after defeating 5, next must be 5 or less.
Win by emptying the dungeon deck. Lose at 0 health. Score is remaining health on win, or
negative remaining monster total on loss.